Decals can be attached on top of other surface styles to produce a variety of rendering effects, such as labels on objects, graffiti on walls, partially reflective surfaces, masked transparencies, and more.

State of the art shaders are used to render surfaces and other effects. A surface style is defined by up to four layers of shaders, which produce color, reflections, transparency, and bump effects

Procedural and pre-captured textures are offered and can be mapped onto the surfaces of objects using five different mapping methods: flat, cubic, cylindrical, spherical, or parametric, which applies to NURBS surfaces.

Imager is a utility which is incorporated in the program and is also available independently, can be used to batch render sequences of images whose viewing and rendering parameters are previously set and saved.

Trees, which have been precaptured, can be included in renderings with particular ease.

System Requirements:
Mac OS X 10.4.3 or later, 512 MB RAM, 200 MB Hard Disk space, PowerPC G3 or newer, DVD-ROM drive 1024 x 768 (XGA) 16 bit

Windows 2000 SP4 or later, 512 MB RAM, 200 MB Hard Disk space Windows XP ,DVD-ROM drive 1024 x 768 (XGA) 16 bit

 
formZ Renderzone Plus 6.5
 

Complimentary Products

Form Z
Form Z Renderzone
Architect / Renderworks
Vectorworks Fundamentals
Vectorworks Landmark
Artlantis R
Artlantis Studio
SketchUp Pro
Cinema 4D

Additional Information
FormZ 6 Tutorial
Training

form·Z RadioZity is the version of form·Z that includes radiosity based rendering, provided by the LightWorks® radiosity engine. With form·Z RadioZity, the distribution of light in an can be simulated in a physically accurate manner

Key Features:

form·Z RadioZity also incorporates two more light types area and custom, in addition to those present in the other version of the program. These lights are particularly effective in producing radiosity solutions and renderings

Cubic and spherical environment mapping, bumps, backgrounds that include alpha channel support, and depth effects can be applied starting with the preview z-buffer level.

Libraries with predefined materials are included and can be easily extended and customized by users. Images can be
rendered and saved in a variety of user controlled sizes and resolutions, to a maximum of 16,000 x 16,000 pixels.