Heliodons & Lights Lighting highlights the objects, just like in the real world. From the low-key lighting of dawn to the glare of midday, from the solitude of a crypt to the backlighting of a bay, Artlantis Studio has all of the light sources (spotlight, bulb, sun, sky) and aerial effects (atmospheres, radiosity, turbulence, diffraction, halo) needed to compute the most realistic lighting models.

Perspectives & Projected Views Each projected view, clipping and perspective can be stored independently and recalled from the user-defined list at any time. The Batch Render function can be used to calculate these views at any time, on final rendering, with a single mouse click.

Objects Artlantis provides a superb object manager that makes it easier to add vegetation, people, furniture to your scenes.You can manipulate all of these either in 3D or 2D.


System Requirements:
Minimum
Intel® Dual-Core Duo 2.66 GHz
RAM: 4 GB 32-bits or 6 GB 64-bits
System: Mac OS X 10.6.8, Windows Vista
Graphics card: 512 MB*, OpenGL capable
Display resolution: 1280 x 800 million colors


Recommended
Intel ® Core i7, 4+ Core
RAM: 8 or 16 GB
System: Mac OS X 10.8, 10.9, Windows 7 or 8 (64-bits)
Graphics card: 1 GB OpenGL capable.
Display resolution: 1920 x 1080 million colors

 
Artlantis Studio 6
 

Complimentary Products

Architect / Renderworks
Vectorworks Fundamentals
Vectorworks Landmark
Artlantis R
SketchUp Pro
Form Z Renderzone


Additional Information
Training

Artlantis Studio is the ideal tool for performing very high resolution rendering easily and in real time, now with Animation & QTVR

Key Features:

Quicktime VR The automatic recording of QuickTime files, in objects (VR) or in panoramas (Cubic), enables you to create the most concrete interactive files for the visit and the communication of your virtual model. Not only much lighter than videos, the QuickTime VR sequences have the benefit to allow you to make, for instance, an online interactive presentation with the degree of precision and resolution of your choice.

Animation Every component of a scene set in still images can become a subject of exploration and presentation of your project in its entire spatial environment. Once the scenario is set in real time preview, your movie will be computed in final render in the format of your choice (.jpg, .tga, .mov, or .avi depending on the platform).

Physical Engine To create stunning images, Artlantis 6 now includes its own built-in physical engine, emphasizing physical rendering quality, precision, material accuracy, and energy conservation.

 
Whilst every effort has been made to ensure information provided on this website is correct, we cannot be held responsible for mistakes, technical problems or misinterpretations. Always refer to the vendor website for validation