Heliodons & Lights Lighting highlights the objects, just like in the real world. From the low-key lighting of dawn to the glare of midday, from the solitude of a crypt to the backlighting of a bay, Artlantis Studio has all of the light sources (spotlight, bulb, sun, sky) and aerial effects (atmospheres, radiosity, turbulence, diffraction, halo) needed to compute the most realistic lighting models.

Perspectives & Projected Views Each projected view, clipping and perspective can be stored independently and recalled from the user-defined list at any time. The Batch Render function can be used to calculate these views at any time, on final rendering, with a single mouse click.

Objects Artlantis provides a superb object manager that makes it easier to add vegetation, people, furniture to your scenes.You can manipulate all of these either in 3D or 2D.

System Requirements:
Intel® Dual-Core Duo 2.66 GHz
RAM: 4 GB 32-bits or 6 GB 64-bits
System: Mac OS X 10.6.8, Windows Vista
Graphics card: 512 MB*, OpenGL capable
Display resolution: 1280 x 800 million colors

Intel ® Core i7, 4+ Core
RAM: 8 or 16 GB
System: Mac OS X 10.8, 10.9, Windows 7 or 8 (64-bits)
Graphics card: 1 GB OpenGL capable.
Display resolution: 1920 x 1080 million colors

Artlantis R 6

Complimentary Products

Architect / Renderworks
Vectorworks Fundamentals
Vectorworks Landmark
SketchUp Pro
Form Z Renderzone

Additional Information

Artlantis R is the unique tool for performing very high resolution rendering easily and in real time.

Key Features:

The Artlantis Studio interface, like each of its functions, meets the demands for computing speed, user friendliness and high-resolution representation.

Connectivity Communicating directly with leading CAD Architecture software (such as ArchiCAD, VectorWorks, SketchUp, AutoCAD, Arc+, etc.),Import functions for the main CAD formats: DXF, DWG, 3DS

Shaders & Textures You can dress each object, surface and detail of a 3D scene with its own material (called a "shader") by simply dragging and dropping from a catalog that you create and populate however you like. There are collections of optional additional shaders available on CD-ROM, so you can expand the standard library whenever you wish.

Physical Engine To create stunning images, Artlantis 6 now includes its own built-in physical engine, emphasizing physical rendering quality, precision, material accuracy, and energy conservation.

Whilst every effort has been made to ensure information provided on this website is correct, we cannot be held responsible for mistakes, technical problems or misinterpretations. Always refer to the vendor website for validation